Lustrat Somnia
Devlog
- November 03, 2023 by The Vermilion ChocobosDev: Jacob Zhu... Continue reading
- October 23, 2023 by Ren#Dev Bryan | Ren, #AI, #General PostAuthor: Dev Bryan | Ren Welcome all again, this is the official final of development and the team has been fixing up some bugs here and there. I for one forgot to disable AI behavior on death, which m... Continue reading
- October 14, 2023 by Ren#Dev Bryan | Ren, #UI, #General PostAuthor: Dev Bryan | Ren This week I conducted some playtest with some people around my university, some knew straight away what needed to be done from prior game experience, but many were confused. Af... Continue reading
- October 07, 2023 by Ren#Dev Bryan | Ren, #AI, #General PostAuthor: Dev Bryan | Ren This week I conducted an in-game play test for several hours to search for bugs and disconnect features. One behavior I believed was unexpected, but still tolerable, ended up b... Continue reading
- October 07, 2023 by The Vermilion ChocobosDev: Jacob Zhu... Continue reading
- September 30, 2023 by Ren#Dev Bryan | Ren, #AI, #General PostAuthor: Dev Bryan | Ren Hello everybody! First of all apologies for missing last week's post, but I ran into an actual brain wracking problem. The team recently implemented a spawning pool that would... Continue reading
- September 18, 2023 by Ren#Dev Bryan | Ren, #AI, #General PostAuthor: Dev Bryan | Ren This week there was much more focus on the design of the game. Some enemies were not the greatest to interact with this may cause players to feel as if the game is unfair or no... Continue reading
- September 09, 2023 by Ren#General Post, #Dev Bryan | Ren, #AIAuthor: Dev Bryan | Ren This week had a lot of work to be done outside of the code like getting people to deliver on the assets that were promised for us. The issue for this week was just getting the... Continue reading
- September 02, 2023 by Ren#Dev Bryan | Ren, #General Post, #AIAuthor: Dev Bryan | Ren This week AI was being tested with a spawning feature that is still in the works but the first phase was finally implemented. I had an issue where I could not disable the AI be... Continue reading