AI Human
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
This week had a lot of work to be done outside of the code like getting people to deliver on the assets that were promised for us. The issue for this week was just getting the new AI to fit into the game and understanding team mates code, if this had not been done there might not have been enough incentive for the player to head into dangerous buildings. The way it the AI was implemented allows the player to quickly head into the building and save the Human AI without having to put too much weight onto the player.
Thanks for reading and playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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