UI Player Feedback and Direction
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
This week I conducted some playtest with some people around my university, some knew straight away what needed to be done from prior game experience, but many were confused. After putting myself in their shoes I had noticed that there is no call to action or any instruction what so ever on how to get started. I quickly took to HUD hints and elements to briefly explain to the player some features. This process inn itself was fun since I wanted to animate all this elements to make them as interesting as possible.
Thank you for reading and playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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