AI Swarm


Author: Bryan | Ren

This week the dev team started working more on the other part of the cycle of survival. At night time you will be swarmed by many enemies that you may need to fend of for a time. Anyway my big issue this week was trying to make AI avoid each other and I spent multiple hours reading, researching and drawing out how to implement the entirety of steering behaviors into unreal. Only to find out later there was a form of avoidance built in >:|. Anyway working on this project is always great and fun no matter the challenge. I had a lot of fun making a giant enemy that you can only kill after hitting certain weak spots that are also randomly determined, so even I don't know how many shots it takes to kill them. Anyway hopefully next week there will be a better looking level.

Thanks for reading / playing,

Dev Bryan.

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