AI Swarm
Author: Bryan | Ren
This week the dev team started working more on the other part of the cycle of survival. At night time you will be swarmed by many enemies that you may need to fend of for a time. Anyway my big issue this week was trying to make AI avoid each other and I spent multiple hours reading, researching and drawing out how to implement the entirety of steering behaviors into unreal. Only to find out later there was a form of avoidance built in >:|. Anyway working on this project is always great and fun no matter the challenge. I had a lot of fun making a giant enemy that you can only kill after hitting certain weak spots that are also randomly determined, so even I don't know how many shots it takes to kill them. Anyway hopefully next week there will be a better looking level.
Thanks for reading / playing,
Dev Bryan.
Get Lustrat Somnia
Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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