AI Mania
Author: Dev Bryan Santiago
This week started with some very lengthy sessions of discussions as to the direction of the game and resulted with me being able to implement and update a handful of AI's. There were not many problems apart from tiny things here and there, the most annoying is getting used to the units in unreal, as I was trying to figure out proper distances for an AI. Like So:
if (distance >= 10.0f && distance <= 200.0f) {
Play game to find out :)
}
else if (distance >= 200.3f && distance <= 612.0f) {
Play game to find out :)
}
else if (distance >= 612.3f && distance <= 1100.0f) {
Play game to find out :)
}
Apart from that it was a very fun and accomplished week, I can now see more clearly where the game will be heading and I can say when it comes true, my excitement will have reached its peak. As to were was the post last week, the missing post form last week was from the dev team having a summer break as part of our class schedule.
Thank you for reading || playing,
Dev Bryan | Ren.
Get Lustrat Somnia
Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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