AI from visual scripting prototype to code
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
This week I mostly turned everything I made so far this month into its code equivalent. Nothing too interesting so far just a normal week of converting everything. I ran into some issues here and there where I mostly blame brain rot or exhaustion. Most things went smoothly except near the end I had a bunch of issues where I just didn't notice or misunderstood the problem and spent chasing my tail. I took a break and realize what the issue was and solved so calm week so far.
Thank you for reading/playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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