Positioning a randomized object
Lustrat Somnia » Devlog
Dev: Jacob Zhu
This week the challenge was to place the houses into proper positions in the levels, by assigned them their randomized positions.
Problem is that taking reference to the world matrix means you have to be tie the position of the position "actor" to the level in a specific way to be called properly. Previous attempts have been to take it's native world transform with varying degrees of success.
The way to move forward is to figure out a system that allows for taking accurate transforms and solidying them as permanent positions to the level, in reference to the level "grid" itself.
Get Lustrat Somnia
Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
Leave a comment
Log in with itch.io to leave a comment.