AI Accidental Martydom
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
Welcome all again, this is the official final of development and the team has been fixing up some bugs here and there. I for one forgot to disable AI behavior on death, which might have been a reason why the horde phase of the game was nearly impossible for a few weeks. Thankfully this was fixed easily as well some other bugs that were spread around. The project will still get some love and attention when needed, but won't be a priority for some members of the team.
Thank you for reading and playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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