Well, The UI Has Progressed Again


Dev Name: Agustin Luis

Date: 8/18/2023

Through out the gameplay so far, there has not been many visual representation of player feedback when it comes to the hud elements. That was an issue until recently, now that the hud elements including the sprint, timer and flashlight are now active. for the sprint, you are able to see how long u have and how long the cooldown is for the stamina to regain. The flashlight is still being worked on, but at the moment it still gives the player feedback to know whether the flash stun is ready or not. Finally for the timer, it now disappears and reappears throughout the game so the player will have to keep a mental note of how long they have to continue to scavenge the area before returning to the turret.

In the beginning for making the timer disappear, I was using the actual time value to toggle the timer on and off, but this let to many issues with the timer not appearing. That was fixed by replacing these checks with bools to check if the timer was halfway, which is a value that is set by dividing the total time by 2 to get the halfway point. This allowed me to create the checks allowing the timer to be toggled on and off so it creates this idea that the player must now take the amount of time they have left into account while they are exploring/scavenging.

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