AI deterrent


Author: Dev Bryan | Ren

This week there was much more focus on the design of the game. Some enemies were not the greatest to interact with this may cause players to feel as if the game is unfair or not justified. Enemies now have varying possible behaviors to be 'stunned', by this I mean some enemies will ne stunned while others may be temporarily displaced.  Enemies were also given a new look.

Thanks for reading / playing,

Dev Bryan.

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