AI deterrent
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
This week there was much more focus on the design of the game. Some enemies were not the greatest to interact with this may cause players to feel as if the game is unfair or not justified. Enemies now have varying possible behaviors to be 'stunned', by this I mean some enemies will ne stunned while others may be temporarily displaced. Enemies were also given a new look.
Thanks for reading / playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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