AI Solved Tweaks


Author: Dev Bryan | Ren

This week AI was being tested with a spawning feature that is still in the works but the first phase was finally implemented.  I had an issue where I could not disable the AI behaviors for them to only be available near the player, if this had not been fixed it would lead to a bad experience against these types of AI's during play. They would just camp doors and mess up the player unfairly. Thankfully a bool was set in their behavior tree and their controllers to allow them to be "activated" and "deactivated" in a way. Now it feels more like you are running into them naturally as opposed to them finding you and for eternity trying to get to you.

Thank you for reading and playing,

Dev Bryan.

Get Lustrat Somnia

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