AI Operating beyond expected parameters
Lustrat Somnia » Devlog
Author: Dev Bryan | Ren
This week I conducted an in-game play test for several hours to search for bugs and disconnect features. One behavior I believed was unexpected, but still tolerable, ended up being not tolerable. The doll AI ended up being able to pull the player across the map and through walls. This in actual gameplay ended up being annoying and disruptive, now there is a limit to how far the player can be before starting the process of pulling.
Thanks for reading and playing,
Dev Bryan.
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Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
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- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
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