New Settings Menu
Dev Name: Agustin Luis
Date: 9/29/2023
So its been a while, when it come to my update on the UI. There have been many changes throughout the past month. First off, the UI art for the main menu was changed again so now that the tree is now brown so the text can display correctly without having the white on white colors. There is also now a fully functional menu system for both the main menu and in game. The inspiration for the menu initially was from Apex and its tabbed like menu system, but over one of the previous weekends I ran across Terraria's settings menu and I was like, this would look really nice instead of the Apex idea I was going for. With that said, this new menu system did cause a few issues at first.
While the system looked very nice, the settings did not apply. So, I had to work with the system created by Alex for our saving to add the functionality for the settings the player selected to be saved. I also had them saved now to an actual save file as well so they are there for the player to view if desired. The settings menu now has support not only for video, but also for controls and audio. The menu is definitely becoming something I was envisioning before I made it.
Get Lustrat Somnia
Lustrat Somnia
Horror game with horde defence
Status | Prototype |
Authors | The Vermilion Chocobos, Sun, Ren, TheCephaloDev |
Languages | English |
More posts
- Winning randomNov 18, 2023
- Components Vs ActorsNov 10, 2023
- UI subsystem abstractionNov 03, 2023
- UI versus Shared PointersOct 28, 2023
- AI Accidental MartydomOct 23, 2023
- Clashing systemsOct 20, 2023
- Positioning a randomized objectOct 16, 2023
- Dev Log: Issues with Turning MeshOct 14, 2023
- UI Player Feedback and DirectionOct 14, 2023
- DevLog: Point System and Random ItemsOct 07, 2023
Leave a comment
Log in with itch.io to leave a comment.